Clock Town’s Power Bill

Hello, internet. I haven’t written here in a while, and I find that to be rude.

The project is moving, fear not, it’s just that life piles up all sorts of complications we’re supposed to sort out one by one. For those who look at the progress bars on the right, you’ll be happy to know that I’m actually quite past the point at which they have been stuck for a while. Thing is, I only advance those things when the score is actually in a digital format. The opera’s progress has been mostly on paper for some time, now. But you will be briefed on that later on.

Right now, I have a massive headache and feel like a short rant on today’s lighting test for the Clock Town demo.

So I got up, see? Got all ready and stuff, and left for the train station carrying a heavy bag full of lights and wires and things. My destination was one hour away, give or take, and I was right on time. It’s just that there would be no trains today…

… until one hour later.

The trains were on strike. Again. And this time they didn’t even bother to warn, you know, the people. They probably figured we’re all a bunch of rich bastards who would never ride a train anywhere on a Sunday. Rich bastards don’t usually take the train, mind you, but they didn’t seem to care about the inherent flaw in their logic.

After finding a scapegoat in the form of a scrawny man at the ticket booth to yell at, I grabbed my bag and prepared to declare this weekend wasted, having no other way of reaching my destination on time, or even an hour late, when my future in-laws, thanks to my future wife, came up with a brilliant idea: the impromptu ride.

Whaddaya know, it worked. I got to my destination half an hour ahead of schedule. I need to note this stuff down. Miguel was waiting for me there, and so in we went to the room he had found met our needs.

In the paraphrased words of His Eminency Dr. Walken PhD: NEEDS MOAR LIGHT.

We still need the final verdict from Aaron (the film dude, in case you’re too little of a human being to read the credits in the video descriptions, like me), but from what I could see Clock Town will need yet another lighting test to make sure we can assemble all the people (oh lawd, another ordeal) and film the damn thing already.

The audio’s been ready since Summer, and I can’t believe it’s December already.

So yeah, we’re alive, we’re going, and you’ll hear from us again soon in what concerns the writing process.

P.S: My MIDI controller got lost in the mail and I got a refund. Yay… >_>

8 Responses to “Clock Town’s Power Bill”

  1. Good to hear that the project is still coming along, even if you have hit delays! Sounds like you’re having a lot of trouble with that lighting. Can’t wait to see whatever is released next!

  2. The trains…went on strike…? How the fuck is that ever a good thing for the people working with and on the trains. That’s about the stupidest fucking thing I’ve ever heard.

    Keep up the good work, man! Looking forward to this, every single day!

  3. YourFriendlyNeigbourhoodGerudo Says:

    Yay mbulteau, We were all worried and missing you.

    Or maybe It was just me. Anyways, It’s awesome that your back, and I hope the train people get what they want or whatever, because I know from experience strikes can go on for ages if the people don’t get their stuff. (Although it sounds like it already has…)

    Maybe you should go on strike to get back the train people XD

  4. Great to hear from you again! I’m looking forward to that next demo. Yeah, it’s been a while.

  5. Acho que não tem problema falar em português né?
    As vezes essas coisas acontecem, mas com certeza dará tudo certo. Alias, vocês virão para o Brasil?
    Boa sorte com tudo!!

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