Archive for December, 2012

The World Isn’t Over and Majora Is One Year Old

Posted in Text Updates, Updates with tags , , , , , , , , , , , , , , , on December 21, 2012 by mbulteau

Well, the project’s public genesis is actually almost a year and a month old. I first posted about it on Hyrule.net on November 28th 2011, and the first instrumental, Deku Palace, came out on December 9th, so the post before this one would actually be a more accurate birthday post. I just… kinda forgot.

I’d suck as a parent.

So, the project’s official birthday is November 28th. Let that be written in stone.

Also, me and Miguel Jesus recorded today a little thing for you, regarding some things we need your help with. Sadly, Aaron Kline, our video and VFX editor, isn’t around, so we will have to wait for him to be back in order to post the video online, hopefully before New Year’s.

Meanwhile, we will soon proceed with the recordings for the quartet demo, along with planning the new visual layout for Clock Town’s.

Other items of interest are still classified. Be patient! Time flies. It’s already been a year, after all.

P. S: Majora’s Facebook page is almost at 2000 likes! 1000 gave you a free mp3 download of Kafei’s Dream. What will 2000 likes have to offer?

Clock Town’s Power Bill

Posted in Text Updates, Updates with tags , , , , , , , , , , on December 10, 2012 by mbulteau

Hello, internet. I haven’t written here in a while, and I find that to be rude.

The project is moving, fear not, it’s just that life piles up all sorts of complications we’re supposed to sort out one by one. For those who look at the progress bars on the right, you’ll be happy to know that I’m actually quite past the point at which they have been stuck for a while. Thing is, I only advance those things when the score is actually in a digital format. The opera’s progress has been mostly on paper for some time, now. But you will be briefed on that later on.

Right now, I have a massive headache and feel like a short rant on today’s lighting test for the Clock Town demo.

So I got up, see? Got all ready and stuff, and left for the train station carrying a heavy bag full of lights and wires and things. My destination was one hour away, give or take, and I was right on time. It’s just that there would be no trains today…

… until one hour later.

The trains were on strike. Again. And this time they didn’t even bother to warn, you know, the people. They probably figured we’re all a bunch of rich bastards who would never ride a train anywhere on a Sunday. Rich bastards don’t usually take the train, mind you, but they didn’t seem to care about the inherent flaw in their logic.

After finding a scapegoat in the form of a scrawny man at the ticket booth to yell at, I grabbed my bag and prepared to declare this weekend wasted, having no other way of reaching my destination on time, or even an hour late, when my future in-laws, thanks to my future wife, came up with a brilliant idea: the impromptu ride.

Whaddaya know, it worked. I got to my destination half an hour ahead of schedule. I need to note this stuff down. Miguel was waiting for me there, and so in we went to the room he had found met our needs.

In the paraphrased words of His Eminency Dr. Walken PhD: NEEDS MOAR LIGHT.

We still need the final verdict from Aaron (the film dude, in case you’re too little of a human being to read the credits in the video descriptions, like me), but from what I could see Clock Town will need yet another lighting test to make sure we can assemble all the people (oh lawd, another ordeal) and film the damn thing already.

The audio’s been ready since Summer, and I can’t believe it’s December already.

So yeah, we’re alive, we’re going, and you’ll hear from us again soon in what concerns the writing process.

P.S: My MIDI controller got lost in the mail and I got a refund. Yay… >_>